{"title":"Latest","description":"\u003cp\u003eMost recent M. Allen Hall releases.\u003c\/p\u003e","products":[{"product_id":"the-barons-grip","title":"The Baron's Grip","description":"\u003cp\u003e\u003cstrong\u003eThe Baron's Grip\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a sandbox adventure for Mausritter set in a vibrant forest teeming with trade and development. The adventure revolves around the happenings in the town of Boroden, where the vile badger Baron Marfont has seized power from the local mice. With his gang of Henchrats, he has been taxing and extorting pips and food from the townsfolk, and he has his wicked heart set on expanding his control to the entirety of Willowshade Forest.\u003c\/p\u003e\n\u003cp\u003eHowever, an underground resistance movement is growing. Mice that would see The Baron and his cronies run out of Boroden and Willowshade Forest for good. It is here that the players begin, setting out into the forest, visiting other settlements, exploring adventuring sites, and delving into dungeons to build the strength they need to free their home from The Baron's Grip!\u003c\/p\u003e\n\u003cp\u003eIncludes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e19-hex map of Willowshade Forest\u003c\/li\u003e\n\u003cli\u003e6 full adventuring sites, each with their own characters, creatures, and stories, ranging in size from the 11 caverns of Doorway Cave to the 60+ rooms of Barndowne, the biggest dungeon in the forest. Each location has its own creatures, treasures, and encounters for your players to experience.\u003c\/li\u003e\n\u003cli\u003e5 settlements, from the tiny hamlet of Ashnook to the bustling city of Blue Bird. \u003c\/li\u003e\n\u003cli\u003eA host of factions and NPCs for your players to interact with, engage with, and influence in their quest to free their home.\u003c\/li\u003e\n\u003cli\u003ePrintable maps of the region as well as player-facing dungeon maps.\u003c\/li\u003e\n\u003cli\u003ePrintable item and condition cards.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eBe sure to \u003ca href=\"https:\/\/mallenhall.com\/products\/the-barons-grip-asset-pack\" target=\"_blank\" title=\"The Baron's Grip Asset Pack store page.\" rel=\"noopener\"\u003egrab the Asset Pack\u003c\/a\u003e for player-facing dungeon maps, item cards, and more!\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eWriting by \u003c\/strong\u003eM. Allen Hall\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArt by \u003c\/strong\u003eJamie Douglas\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003e124 pages, A5, section-sewn softcover\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Baron's Grip\u003c\/strong\u003e is an independent production by M. Allen Hall and is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence. Mausritter is copyright Losing Games.\u003c\/p\u003e","brand":"M. Allen Hall","offers":[{"title":"Default Title","offer_id":42909575610439,"sku":"MAH032","price":29.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0688\/4612\/5127\/files\/BG_3_19a7f60f-fa49-4658-a8a0-05adb4b8f0ab.png?v=1783165557"},{"product_id":"liminal-grimoire","title":"Liminal Grimoire","description":"\u003cp data-rte-preserve-empty=\"true\"\u003e\u003cstrong\u003e\u003cem\u003eLiminal Grimoire\u003c\/em\u003e\u003c\/strong\u003e is a boxed collection of supplements for the modern horror tabletop roleplaying game Liminal Horror. Each supplement is presented as a trifold pamphlet: \u003c\/p\u003e\n\u003cul\u003e\n\u003cli data-rte-preserve-empty=\"true\"\u003e6 stand-alone adventures, each playable in 1-2 sessions.\u003c\/li\u003e\n\u003cli data-rte-preserve-empty=\"true\"\u003e\n\u003cem\u003eAlone in the Dark\u003c\/em\u003e: a toolset to facilitate solo play.\u003c\/li\u003e\n\u003cli data-rte-preserve-empty=\"true\"\u003e\n\u003cem\u003eAn Abbreviated Horror RPG\u003c\/em\u003e: a Liminal Horror rules summary.\u003c\/li\u003e\n\u003cli data-rte-preserve-empty=\"true\"\u003e\n\u003cem\u003eLiminal Grimoire Campaign Guide\u003c\/em\u003e: a guide to linking the adventures together into a campaign.\u003c\/li\u003e\n\u003cli data-rte-preserve-empty=\"true\"\u003eCharacter sheets and accomplice cards (for solo play).\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eIncluded Adventures\u003c\/h2\u003e\n\u003ch3\u003e1. The Hunger of Hours\u003c\/h3\u003e\n\u003cp\u003ePulled into The Backrooms. Entangled in a conflict between rival factions trying to exploit this liminal space. Hunted by The Hunger. Can you find (or earn) your way back to reality before the unyielding unraveling of time claims you as another victim?\u003c\/p\u003e\n\u003ch3\u003e2. Moe's House of Meat\u003c\/h3\u003e\n\u003cp\u003eThe elevator was supposed to take you to the bathroom. Instead, you find yourself fighting for your life to escape Moe's House of Meat. Get to the exit or end up on the menu.\u003c\/p\u003e\n\u003ch3\u003e3. Harvest Fest\u003c\/h3\u003e\n\u003cp\u003eThe most popular fall festival in the county is home to an unbelievable corn maze. Just hope you find your way out before The Reaper finds you. A point crawl through the festival leads to a voidcrawl through the corn maze in this autumnal adventure.\u003c\/p\u003e\n\u003ch3\u003e4. Brine\u003c\/h3\u003e\n\u003cp\u003eDisappearances across town have been traced to an abandoned seaside bunker. The bunker now holds the Church of Silt and Salt, the lair of the cult of the Vast Beneath, an eldritch force that draws its power from the deep. You must rescue an abductee before they are sacrificed as part of High Priestess Darya's ritual to summon the Vast Beneath.\u003c\/p\u003e\n\u003ch3\u003e5. One Hour Photo\u003c\/h3\u003e\n\u003cp\u003eMaybe you need to develop some film, or maybe you are just seeking shelter from the rain. Whatever your reason for going inside One Hour Photo, you are sure to regret your decision when you get pulled into the basement to be hunted by The Attendant.\u003c\/p\u003e\n\u003ch3\u003e6. Witch's Well\u003c\/h3\u003e\n\u003cp\u003eMuffled screams, droning chants, and strange rumblings: all things that have been reported by people that wandered past the old well at night. At least, reported by the people that were not compelled to jump in. Now you find yourself drawn to the well by shouts for help...\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003eLiminal Grimoire\u003c\/em\u003e\u003cspan\u003e is an independent production by M. Allen Hall and is not affiliated with Goblin Archives LLC. It is published under the Liminal Horror Third Party License. Liminal Horror is copyright by Goblin Archives LLC.\u003c\/span\u003e\u003c\/p\u003e","brand":"M. Allen Hall","offers":[{"title":"Default Title","offer_id":42909589930055,"sku":"MAH025","price":40.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0688\/4612\/5127\/files\/LG1_1047ca01-1ebe-4708-851f-d375bb733f8c.png?v=1783044003"},{"product_id":"endling","title":"Endling","description":"\u003cblockquote\u003e\n\u003cp\u003eYou are an endling.\u003cbr\u003eYou are the endling.\u003cbr\u003eYou are the last human.\u003cbr\u003eYou take your journals and any food and gear that remain in the bunker and head south. You have a promise to keep. You just need to get there.\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003cp\u003e\u003cstrong\u003eEndling\u003c\/strong\u003e is a solo-journaling game about being the \u003cstrong\u003elast living human\u003c\/strong\u003e. Your character will go on a journey through the ruined remains of human civilization in order to fulfill a final promise\u003c\/p\u003e\n\u003cp\u003eThe journey is not without risk, however. You will use two six-sided dice and a hexflower to create the path between the bunker and your goal. You will also have to manage your resources: Food, Fuel, Gear, and (most importantly) Will. Run out of Will, and the endling's journey will end short of their destination.\u003c\/p\u003e\n\u003cp\u003eWhile dice are used to manage travel and resources in Endling, the storytelling is driven by tarot cards. After each round of movement, you will draw two cards from your tarot deck. One will correspond with a Story Prompt, telling you one of the challenges that the endling has encountered during the last week of travel. The other will serve as inspiration for you to answer the questions posed in the Story Prompt. The fate of the lost kitten that found you while you slept may very well hang on whether you draw The Empress or The Tower that round.\u003c\/p\u003e","brand":"M. Allen Hall","offers":[{"title":"Default Title","offer_id":42912223002695,"sku":"MAH023","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0688\/4612\/5127\/files\/end1.png?v=1783044153"},{"product_id":"in-ruins","title":"In Ruins","description":"\u003cp\u003e\u003cstrong\u003eIn Ruins \u003c\/strong\u003eis a tabletop roleplaying game for 1 to 6 players. Together, players will construct a castle, let it fall into ruin, and then populate the resulting dungeon with factions competing for control of the Throne Room, the dungeon's core.\u003c\/p\u003e\n\u003cp\u003ePart cooperative storytelling game and part competitive network-building game, In Ruins begins as a collaborative exercise in which the players tell the story of The Castle, the focus of the game. Then, using a standard deck of playing cards, players work together to build the castle, adding rooms to create the physical location in which the rest of the game will play out.\u003c\/p\u003e\n\u003cp\u003eOver the ensuing centuries, the castle will fall into ruins. Rooms will be destroyed, changed, and occasionally rebuilt. In the second phase of the game, the players will tell the story of how the rooms of the castle change and degrade, and what sorts of catastrophes the castle faces over its lifetime.\u003c\/p\u003e\n\u003cp\u003eThe crumbling ruin of the castle is now a dungeon, and an empty dungeon is a power vacuum. All sorts of creatures will want to fill it. In the third and final phase of In Ruins, each player takes control of a different faction. Each faction has their own entrance to the castle — and their own special ability — and the players take turns claiming rooms to expand their factions' territories. \u003c\/p\u003e\n\u003cp\u003eEach room has a point value determined by what type of room it started as in the first phase of the game and how badly it was ruined in the second phase of the game. Once all of the rooms have been claimed, the players add up the total point values of their territories; the highest score wins control of the dungeon's core, the Throne Room.\u003c\/p\u003e\n\u003cp\u003eEven when the game is finished, the dungeon doesn't have to be. Take your dungeon, now fully stocked with competing factions and a healthy supply of lore, traps, monsters, and other characters, and bring it back to the table to be explored using your favorite fantasy tabletop roleplaying game.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e32 pages, 5.5\" x 8.5\", staple-bound booklet\u003c\/em\u003e\u003c\/p\u003e\n\u003ch3\u003eBe sure to \u003ca href=\"https:\/\/mallenhall.com\/products\/in-ruins-accessory-bundle\" target=\"_blank\" title=\"In Ruins accessory pack shop page.\" rel=\"noopener\"\u003egrab the accessory pack\u003c\/a\u003e for pre-printed map sheets and faction stickers!\u003c\/h3\u003e","brand":"M. Allen Hall","offers":[{"title":"Default Title","offer_id":42912228343879,"sku":"MAH024","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0688\/4612\/5127\/files\/ir1_93dc0ac3-e90f-4bbf-837c-d7a9593398a3.png?v=1783044189"}],"url":"https:\/\/mallenhall.com\/collections\/latest.oembed","provider":"M. Allen Hall","version":"1.0","type":"link"}