The Three Towers of Flägash the Undying
A cult has taken up residence in a group of towers on the outskirts of the city of Grift. Their leader, Flägash the Undying, has convinced his followers that he can transport them to the paradise that lies beyond the coming end of the world. Within the towers are a host of cultists, guards, and arcanists aiding Flägash to these ends.
In this module you will find:
—A 16-room dungeon spread across three towers with multiple entrances, sealed vaults, hidden treasures, and dubious gifts.
—A representational dungeon map for ease of tracking the characters' course through the dungeon.
—Three boss-level monsters with stats for MÖRK BORG: the dhampir sorcerer, the sentient planar portal, and the sewer croc.
—A two-phase boss fight against the cult leader.
—Six different plot hooks, each with its own objective within the towers (although killing Flägash is a decent approach for accomplishing most of them).
—A unique mechanic to illustrate the gradual weakening of will that comes from prolonged interaction with the cult. The more the characters do during their time in the towers, the harder it becomes to resist Flägash's wiles.
The module can be played through in 3-4 hours, but this depends a lot on the path that the players take through the towers. The objective of each of the plot hooks can be achieved without visiting every room in the tower, but the players won't know that, will they?
This 24-page, A5-size (5.8 x 8.3 inches), staple-bound zine is printed by Mixam with a soft-touch, matte-laminated cover and full-color interior.
Legal:
This adventure is written to be compatible with MÖRK BORG.
The Three Towers of Flägash the Undying is an independent production by M. Allen Hall and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
A cult has taken up residence in a group of towers on the outskirts of the city of Grift. Their leader, Flägash the Undying, has convinced his followers that he can transport them to the paradise that lies beyond the coming end of the world. Within the towers are a host of cultists, guards, and arcanists aiding Flägash to these ends.
In this module you will find:
—A 16-room dungeon spread across three towers with multiple entrances, sealed vaults, hidden treasures, and dubious gifts.
—A representational dungeon map for ease of tracking the characters' course through the dungeon.
—Three boss-level monsters with stats for MÖRK BORG: the dhampir sorcerer, the sentient planar portal, and the sewer croc.
—A two-phase boss fight against the cult leader.
—Six different plot hooks, each with its own objective within the towers (although killing Flägash is a decent approach for accomplishing most of them).
—A unique mechanic to illustrate the gradual weakening of will that comes from prolonged interaction with the cult. The more the characters do during their time in the towers, the harder it becomes to resist Flägash's wiles.
The module can be played through in 3-4 hours, but this depends a lot on the path that the players take through the towers. The objective of each of the plot hooks can be achieved without visiting every room in the tower, but the players won't know that, will they?
This 24-page, A5-size (5.8 x 8.3 inches), staple-bound zine is printed by Mixam with a soft-touch, matte-laminated cover and full-color interior.
Legal:
This adventure is written to be compatible with MÖRK BORG.
The Three Towers of Flägash the Undying is an independent production by M. Allen Hall and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
A cult has taken up residence in a group of towers on the outskirts of the city of Grift. Their leader, Flägash the Undying, has convinced his followers that he can transport them to the paradise that lies beyond the coming end of the world. Within the towers are a host of cultists, guards, and arcanists aiding Flägash to these ends.
In this module you will find:
—A 16-room dungeon spread across three towers with multiple entrances, sealed vaults, hidden treasures, and dubious gifts.
—A representational dungeon map for ease of tracking the characters' course through the dungeon.
—Three boss-level monsters with stats for MÖRK BORG: the dhampir sorcerer, the sentient planar portal, and the sewer croc.
—A two-phase boss fight against the cult leader.
—Six different plot hooks, each with its own objective within the towers (although killing Flägash is a decent approach for accomplishing most of them).
—A unique mechanic to illustrate the gradual weakening of will that comes from prolonged interaction with the cult. The more the characters do during their time in the towers, the harder it becomes to resist Flägash's wiles.
The module can be played through in 3-4 hours, but this depends a lot on the path that the players take through the towers. The objective of each of the plot hooks can be achieved without visiting every room in the tower, but the players won't know that, will they?
This 24-page, A5-size (5.8 x 8.3 inches), staple-bound zine is printed by Mixam with a soft-touch, matte-laminated cover and full-color interior.
Legal:
This adventure is written to be compatible with MÖRK BORG.
The Three Towers of Flägash the Undying is an independent production by M. Allen Hall and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.